Often asked: How To Play Checker?

What are the rules for playing checkers?

The opponent with the darker pieces moves first. Pieces may only move one diagonal space forward (towards their opponents pieces) in the beginning of the game. Pieces must stay on the dark squares. To capture an opposing piece, “jump” over it by moving two diagonal spaces in the direction of the the opposing piece.

How do you explain checkers?

Checkers is a fun, challenging, and relatively easy to learn game. Checkers is a board game played between two people on an 8×8 checked board like the one shown below. Each player has 12 pieces that are like flat round disks that fit inside each of the boxes on the board.

What is the goal in Checkers?

Checkers today is a two-person game. The object is to move one’s pieces (round red and black disks often made of plastic or wood) across the checkered board. The goal is to jump the opponent’s pieces, and remove them from the board, in an effort to win back one’s players and remove every opposing piece from the board.

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Can a single checker jump a king?

Checkers can not jump Kings. When moving and not jumping, Kings can only move one square at a time in any direction to an empty space along a diagonal. They can not move unlimited distances along a diagonal, as in International Checkers.

Can a single checker double jump?

A checkers double jump is simply defined as being a move where two jumps are made one after the other within a single turn. A checkers double jump is possible if, after making a single jump that results in a capture, the very same checkers piece is in a position to make yet another capture.

Can you eat backwards in Checkers?

A lot of variations allow capturing backwards with regular pieces (called men). The English variation is probably the most common that doesn’t allow backwards capturing. By the international rules, capturing backwards is allowed (and mandatory if it results in the largest capture group).

What is the best first move in checkers?

Here is the board as it is set up at the beginning of every game of Checkers. This first move, called “Old Faithful”, is the most popular starting move in Checkers, as it is considered to be the best one, when players are free to choose their own moves from the beginning. And this is the most popular reply.

Can you capture backwards in Checkers?

You can capture forwards and backwards. Capturing is obligatory. The player should also choose the most numerous sequence of capturing (to capture as many opponent’s pieces as possible) – it does not matter if the opponent’s piece is a queen/king.

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Can you draw in Checkers?

A game of checkers is declared a draw (in other words, it is a tie ) when neither player can force a win. Draws, by their very nature, can only occur by agreement of the two players or by the intervention of a referee.

What happens if you don’t jump in checkers?

The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move.

Who goes first in checkers?

The player with the black checkers moves first. Checkers may only move one diagonal space forward (toward your opponent’s checkers ) in the beginning of the game. Remember that checkers must stay on the dark squares.

What age is appropriate to play checkers?

Checkers is a game that is enjoyed by young and old. You can teach your kids to play from around 4 or 5 years of age, and it provides the perfect entertainment for a family game evening or holiday fun.

What age is appropriate for Chinese checkers?

Chinese checkers

A typical pitted-wood gameboard using six differently colored sets of marbles. Another popular format uses colored pegs in holes.
Genre(s) Board game Abstract strategy game
Playing time 10–30 minutes
Random chance None
Age range 7+


What happens when you are a king in Checkers?

Note: After a checker becomes a ” King,” it can move diagonally forward or backward. Move your checker one space diagonally, to an open adjacent square; or jump one or more checkers diagonally to an open square adjacent to the checker you jumped.

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