# FAQ: Checkers How To Play?

## What are the rules of checker?

The opponent with the darker pieces moves first. Pieces may only move one diagonal space forward (towards their opponents pieces) in the beginning of the game. Pieces must stay on the dark squares. To capture an opposing piece, “jump” over it by moving two diagonal spaces in the direction of the the opposing piece.

## How do you play checkers and win?

Basic Strategies for Winning at Checkers

1. Control the Center.
2. Checkers Is Not a Game That Can Be Won by Playing Defensively.
3. Your Goal Should Be Getting a Checker to the End of the Board.
5. Be Willing to Sacrifice a Checker If Necessary.
7. Leave Your Home Row Checkers Until You Need Them.

## What moves can you make in Checkers?

A player can move in two ways. A piece can be moved forward, diagonally, to the very next dark square. If one player’s piece, the other player’s piece, and an empty square are lined up, then the first player must “jump” the other player’s piece.

## What is the goal in Checkers?

Checkers today is a two-person game. The object is to move one’s pieces (round red and black disks often made of plastic or wood) across the checkered board. The goal is to jump the opponent’s pieces, and remove them from the board, in an effort to win back one’s players and remove every opposing piece from the board.

## Can a single checker double jump?

A checkers double jump is simply defined as being a move where two jumps are made one after the other within a single turn. A checkers double jump is possible if, after making a single jump that results in a capture, the very same checkers piece is in a position to make yet another capture.

## Can a single checker jump a king?

Checkers can not jump Kings. When moving and not jumping, Kings can only move one square at a time in any direction to an empty space along a diagonal. They can not move unlimited distances along a diagonal, as in International Checkers.

## How do you cheat in Checkers?

Winning at Checkers:

1. Keep Your Back Row Intact As long as possible, don’t move your back row.
2. Build a Pyramid At the beginning of a checkers game, form a pyramid shape with your pieces.
3. Trade One for Two As long as it won’t open you to a damaging attack, look for opportunities to trade one checkers piece for two.

## Can you take a man for not jumping in Checkers?

The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. A player wins by either capturing all of the other player’s pieces or putting them into a position where they cannot move.

## What can a queen do in checkers?

A Queen moves by diagonally traversing any number of unoccupied squares. Likewise, when capturing, a Queen can travel over any number of unoccupied squares before and after hopping the piece. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.

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## Can you capture backwards in Checkers?

You can capture forwards and backwards. Capturing is obligatory. The player should also choose the most numerous sequence of capturing (to capture as many opponent’s pieces as possible) – it does not matter if the opponent’s piece is a queen/king.

## Who goes first in checkers?

The player with the black checkers moves first. Checkers may only move one diagonal space forward (toward your opponent’s checkers ) in the beginning of the game. Remember that checkers must stay on the dark squares.

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